The rules below are subject to change without any prior notice.
A. Safety Rules
1.0 Gun Rules
1.1 Consider every gun to be loaded, as such point these down to the ground or up at the ceiling.
1.2 Never point the gun at anyone/anything you do not intend to shoot.
1.3 Always keep your finger off the trigger until ready to shoot.
1.4 Know your target and what is beyond.
2.0 Basic Safety
2.1 No Real Firearms or Weapons allowed during the game.
2.2 All participants must wear eye protection at all times when in the playing zone.
2.3 No one is allowed play under the influence of alcohol or drugs
2.4 Avoid uncontrolled firing anyone within 10 feet. A single burts or single shot is recommended.
2.5 Avoid head shots in close range whenever possible.
2.6 Put your weapons on safety when outside the playing area.
2.7 If a player is seriously injured during play, call a “cease-fire”.
2.8 Test fire your weapons only in the designated testing area.
2.9 Stop shooting immediately when the player acknowledges the hit.
2.10 Avoid hitting “dead men” as they exit the playing field.
2.11 Stop shooting when “GAME OVER” or a “CEASE-FIRE” is called.
2.12 No shooting in the presence of civilians.
2.13 No throwing of rocks or debris. You may injure someone inadvertently.
2.14 No pyrotechnics during combat games without authorization by the team leaders or game organizers.
B. Conduct of Play
3.0 One Hit Elimination
3.1 One hit eliminates a player from the game.
3.2 A direct hit on any part of the body, including clothing being worn, or any other gear directly connected to your body is considered a valid hit.
3.3 Direct hits on headgear being worn or directly held by the player also warrants elimination. Exception is if a prop or some other device is supporting the headgear.
3.4 Gun hits do not count.
3.5 Shots that go through or penetrate cover is also considered a direct hit.
3.6 Shots that ricochet or bounce off other objects/players are not considered hits.
3.7 Knife kills count as hits.
3.8 Friendly Fire counts as hits.
4.0 No Hit Calling
4.1 A shooter cannot declare another player as hit.
4.2 A hit player must acknowledge the hit by calling out “HIT”, “DEAD” or “OUT” at least two times. You may also raise your gun over your head to acknowledge hit in a long range combat situation.
4.3 After acknowledging the hit, you must raise your gun over your head and proceed immediately to the Neutral Zone.
4.4 When trying to exit during a firefight, the “hit” player must continue holding his/her weapon above her head and shout “DEAD MAN WALKING!”
5.0 No Hostages
5.1 A player cannot hide behind a “dead” player, a marshal, or other non-combatants.
5.2 No engagements near delicate or valuable property
6.0 No Holding or Grappling
6.1 No rough physical contact between players
6.2 No holding on to your opponent or opponent’s gun
7.0 Surrender
7.1 When the target is within 10 feet and obviously without cover, ask them to surrender.
7.2 If they do not immediately announce “surrender” or they move suddenly, as if to evade or fight back, you may open fire.
8.0 Knife Kill
8.1 It is a way of eliminating your opponent when in close proximity. Its advantage over calling for surrender is that it is silent.
8.2 A knife kill occurs when a player “taps” the opponent on any part of his body. When that happens the opponent is considered “dead”.
8.3 A “knife killed” opponent does not announce that he/she is “hit”, but raises his/her weapon over his/her head and proceeds out of the play area like any “hit” player.
9.0 No time outs
9.1 You cannot call time out or cease-fire if your weapon is malfunctioning or the player is reloading.
9.2 Such malfunctions must be overcome in the field. If a player opts to go to the neutral zone to correct the malfunction, that player is considered “dead’ and is out of play.
10.0 Dead Men Tell No Tales
10.1 If you are already hit, you are not allowed to speak to other players still playing.
10.2 You can cheer from the sidelines, but no coaching is allowed.
11.0 Civilians
11.1 Civilians are all people not involved in the airsoft game.
11.2 If a civilian enters the play area, you are responsible to call for a cease-fire and inform all other players in the area that a civilian is passing through.
11.3 After the civilian has passed your position, call “civilian clear”.
11.4 When all the players in your area have called “civilian clear”, you may mutually resume game play.
12.0 Observe Proper Decorum
12.1 Be courteous
12.2 No swearing
12.3 Do not aggressively attack by rapidly moving towards your opponent while shooting in an open field.
12.4 Blind firing is not allowed in close quarter combat.
13.0 Medics
13.1 One player on each team can be designated as a medic and this person has the ability to "resurrect" players once during a game, allowing them to return to play.
13.2 When using medics in your Airsoft games it's important to remember to stay lying on the ground where you were "killed".
13.3 The medic has to get to you and touch you in order for you to be "resurrected".
13.4 Resurrected player must return to the staging area to be able to join combat again.
Last updated 203 days ago by Winston
